// dlg.txt

//mark_quest_dest(zone,x,y,layer,quest);

begintalkscript;

variables;



// MIXED

begintalknode;
	tag = 13;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 14;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 15;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 16;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 17;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 18;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 19;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 20;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 21;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 22;
	condition = 1;
	text1 = "__";

////

begintalknode;
	tag = 30;
	state = -1;
	nextstate = 10;
	condition = 1;
	question = "Name";
	text1 = "You finally find Elhioc, religious leader of the troglodytes. He sits alone in his massive hall, trembling with rage. He looks up, and you see his eyes. The troglodyte is going mad, if he's not there already.";
	text2 = "_You ... You ... You trespasser! Defiler! Murderer! You can't be here! You can't! The punishment of the Gods, that is what comes now. Why did you do it? Why did you still come?_";
	code =
		set_attitude(2948,10);
	break;

begintalknode;
	state = 10;
	nextstate = 11;
	condition = gf(28,8) >= 5;
	question = "_Vothkaro sent me to kill you._";
	text1 = "Elhioc shakes his head. _You have admitted it. When you are dead, I will end him. This will be the final war. Even when we came out of the Void, when we were mad, I didn't think he could betray me like this._";

begintalknode;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "_You have been attacking the humans. It must stop._";
	text1 = "_No. It is our purpose. We were called out of peace, out of the Void! There must be a reason. It can't be meaningless._";

begintalknode;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "_I want treasure, of course._";
	text1 = "_A mere mercenary. A thug. For trinkets, you kill the greatest, the most noble of our kind. When we were brought from the Void, we knew the world was mad. But not like this._";

begintalknode;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "_I want to find a way to make peace with you._";
	text1 = "_No! Never! War is our purpose. We were called out of peace, out of the Void! There must be a reason. It can't be meaningless._";

begintalknode;
	state = 11;
	nextstate = 12;
	condition = 1;
	question = "_The Void?_";
	text1 = "Elhioc begins to tremble. _We were gone. The troglodytes, our proud people. We were in nothingness. Like your memories of before you were born._";
	text2 = "_We were not. And then we were._";

begintalknode;
	state = 12;
	nextstate = 13;
	condition = 1;
	question = "_What do you mean?_";
	text1 = "_Something remade us. We were gone from the world, free of our fear and suffering, in peace. Then something brought us back to this strange mad world. Infested. The small, pink weaklings, the humans, living on our land._";
	text2 = "_Even gone, this land was still ours. To get back what was stolen, our sacred land, that must be the purpose. Why we were brought back._";

begintalknode;
	state = 13;
	nextstate = 14;
	condition = 1;
	question = "_Who brought you back?_";
	text1 = "He howls, _I don't know! Why couldn't they stay? Why couldn't they tell us? My people say, 'Who did it?' I say, 'The Glowing Ones.' It makes them happy, but it is a lie. I don't know the answer._";
	text2 = "_Troglodytes live for war. Our peace was stolen. I must give us a purpose, a war, or we will be lost and mad._";

begintalknode;
	state = 14;
	nextstate = 15;
	condition = 1;
	question = "_It sounds like you have been treated very cruelly._";
	text1 = "_Yes! You understand! Thank you. You know how hard it has been for us. I know you will forgive me for what I need to do now._";

begintalknode;
	state = 14;
	nextstate = 15;
	condition = 1;
	question = "_That is no excuse for how you have acted._";
	text1 = "_Excuse? We are war people. We need no excuse. We do what we must. I know what we were made for. What I am going to do to you now._";
	
begintalknode;
	state = 15;
	nextstate = -1;
	condition = 1;
	question = "_So what happens now?_";
	text1 = "Elhioc cackles. _We were brought back to devour humanity. You have hurt us. We will recover. I will kill Vothkaro. Then we will scourge this world!_";
	action = END_TALK;
	
begintalknode;
	state = 15;
	nextstate = -1;
	condition = 1;
	question = "_Is there no way for peace?_";
	text1 = "Elhioc cackles. _Yes. You have to slay me. Then that coward Vothkaro can defile all that we are. We were brought back to devour humanity. I swear, we will scourge this world!_";
	action = END_TALK;

begintalknode;
	state = 15;
	nextstate = -1;
	condition = 1;
	question = "_I guess it sounds like I have to kill you now._";
	text1 = "Elhioc cackles. _You can try. Fight me. Death is my purpose, now. We were brought back to devour humanity. I swear, we will scourge this world!_";
	action = END_TALK;


//

begintalknode;
	tag = 40;
	state = -1;
	nextstate = 40;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

	
//

begintalknode;
	tag = 70;
	state = -1;
	nextstate = 70;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";


//

begintalknode;
	tag = 100;
	state = -1;
	nextstate = 100;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 100;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

//

begintalknode;
	tag = 130;
	state = -1;
	nextstate = 130;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 130;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

//

begintalknode;
	tag = 160;
	state = -1;
	nextstate = 160;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 160;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";
		
//

begintalknode;
	tag = 190;
	state = -1;
	nextstate = 190;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 190;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";
				